Intelectual outputs

IO2 – Interactive and Gamified Open Educational Resources

The pool of partnership teachers/trainers/experts benefiting from mobility will use the shared storyboard and the instructional design techniques learned to develop the contents of the OER including a game related to the target competences relating to the following topics related to the AGRIFOOD sector.
The OERs will be developed in the form of interactive, video training pills, which combine entertainment and learning and increase the involvement of learners (immersive education) maximizing the effectiveness of learning even after project end. The learning contents will be delivered using an actor/trainer filmed inside a Green Room, using Chroma Key techniques combined with motion graphics or with the application of virtual 3D settings, i.e. adopting 2D/3D cartoons.
A Game with different episodes will be built based on integrated multichannel interactive teaching, a Knowledge Hub, based on the complementarity of solutions and training situations, in which the OER, additional learning materials and stakeholder interviews will be placed. The game will stimulate direct participation in a recursive activation, verification and feedback process to train the target skills and evaluate the achievement of the Curriculum Learning outcomes  in the interim and ex-post, in a gamified learning context that contemplates solutions with high educational and motivational impact.

As first output we present the proceedings of the transnational learning mobility activity to the 18/06 and 21/06 to 23/06/2021 focusing on instructional design, game based learning as an innovative didactic model to create open education resources.